﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum PrimitiveType
{
	GameObject = 1,
	GameObjectStripped = -1,      //!THIS ISN'S UNITY3D's difination
	MonoBehaviour = 114,
	FlaryLayer = 124,
	GUILayer = 92,
	Camera = 20,
	Transform = 4,
	TransformStripped = -2,
	MeshCollider = 64,
    BoxCollider = 65,
	SphereCollider = 135,
	CapsuleCollider = 136,
    MeshFilter = 33,
    MeshRenderer = 23,
    Prefab = 1001,
	Animation = 111,
	Animator = 95,
};

public class DocPrimitive {

	public uint id { get; set; }
	public int type { get; set; }
	public string extension { get; set; } //now only for MonoBehaviour
}
